Sound Designer

This is a two-part demo of the Unity designed game Blacksmith, completed for my Portfolio VI course of my Full Sail Bachelors Degree. Part one is the Cinematic, where I had to do all Sound Editing, ADR, Foley, and the Final Mixing. Part two is the Gameplay where I had to do all Audio Asset Design, Foley, Dialogue, and Audio Implementation. This project was great fun to work on and I really enjoyed the Weapon Design aspect.

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©2020 by Lee Coombs – Sound Designer